![]() ![]() The earliest you could get the stacked damage from Clockwork Automaton would be turn 6, and that’s only if you have the coin, Clockwork Automaton, Carnivorous Cube and Play Dead in your hand already. (Don’t get me wrong, I think it’s a fun & clever idea, just not practical) Do you have any replays you can link using this deck so we can see it in action? This deck seems like pure theory-crafted wishful thinking to me. I have also tech’d in Deadly shot on occasion. I removed one Faceless Manipulator for it. I have found that running one Play Dead seems to be the sweet spot. Any suggestions on a card to reliably destroy the cube, preventing it being silenced, would be excellent as well! Maybe Voodoo Doll?Įdit: After playing the deck some more on the ladder. I’ve also tried teching in Play Dead to reliably trigger Carnivorous Cube, but more often than not it seems to just be a dead card because of the overall lack of Deathrattles in the Deck. I’ve tried a low cost minion trading strategy (much like the current Baku Hunter builds) and have not had as much luck as I have with the taunts. This is an early draft of the deck and would appreciate any feedback on how to more reliably control the board early on without the use of traps or Grievous Bite (Since they are 2 cost cards). I’ve had this happen once, but often find myself with three Automatons, cause 24 damage per hero power. 4 Automatons plus 2 hero powers, gives a whopping 96 damage straight to face in that turn. If the stars align right, you would have anywhere between 2 and 4 Automatons by turn 7 and a Blackwald Pixie in hand. Having even two out is nothing to scoff at at 12 damage per hero power. Then you would hit it with Carnivorous Cube or Faceless Manipulator to create more. The goal is to use taunts and weapons to maintain as safe a board as possible for the first few turns in order to safely play Clockwork Automaton and have it survive to the following turn. It’s extremely satisfying to bypass a wall of taunts to one shot/nearly one shot the opposing player. Meaning that one automaton takes your hero power to 6 damage, but two automatons takes it to 12 damage, three does 24 damage and 4 does 48 damage per hero power. ![]() What I hadn’t realized about Clockwork Automaton is that EACH Automaton doubles the damage of your hero power. This deck focuses on the interactions that Baku, Clockwork Automaton, and Blackwald Pixie have with your hero power. Having a hard time dealing with the likes of Taunt Druid, Taunt Warrior, and Cube Lock? I have found a fun, pretty effective, and fairly meme-y way to combat the taunts.
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